ALFWorld↗ Environment + benchmark Aligned text and embodied household worlds where agents can learn task plans in language before attempting corresponding visual interactions.
Games & virtual worlds
Training Evaluation
Linux, macOS
Original source ↗ 2026-10-16
Arcade Learning Environment↗ Environment framework A Stella-based Atari 2600 interface that exposes observations, actions, game scores and episode endings to learning agents.
Games & virtual worlds
Training Evaluation
Linux, macOS, Windows, Web
Original source ↗ 2026-10-16
Asteroid Game↗ Software made with AI A browser space-shooter demo from OpenAI's single-prompt GPT-5 coding collection, with the generating prompt and published app files.
Games & virtual worlds
Showcase
Web
Original source ↗ 2026-10-16
BALROG↗ Benchmark suite An evaluation harness for language and vision-language agents across existing interactive games, including text adventures and NetHack-based tasks.
Games & virtual worlds
Evaluation
Linux, macOS
Original source ↗ 2026-10-16
Bash Fighter↗ Software made with AI A browser platform fighter with shared arenas, online matches and bots that fill empty player slots.
Games & virtual worlds
Showcase
Web
Original source ↗ 2026-10-16
Behaviour Suite (bsuite)↗ Benchmark suite A collection of controlled interactive RL experiments designed to diagnose exploration, memory and other agent capabilities with standardized logging.
Games & virtual worlds
Training Evaluation
See upstream
Original source ↗ 2026-10-16
Cowboy Shooter↗ Software made with AI A browser-based 3D runner and shooting game in which players change lanes, jump obstacles and shoot targets as levels progress.
Games & virtual worlds
Showcase
Web
Original source ↗ 2026-10-16
Craftax↗ Environment + benchmark A JAX survival-and-crafting world that extends Crafter with roguelike mechanics; Craftax-Classic is a separate simpler mode in the same project.
Games & virtual worlds
Training Evaluation
See upstream
Original source ↗ 2026-10-16
Crafter↗ Environment + benchmark A procedurally generated survival game for studying exploration, resource collection and crafting, with achievement-based agent evaluation.
Games & virtual worlds
Training Evaluation
See upstream
Original source ↗ 2026-10-16
DeepMind Lab↗ Environment framework A customizable first-person 3D game platform for visual navigation, memory and control tasks, built on the Quake III/ioquake3 engine lineage.
Games & virtual worlds
Training Evaluation
Linux
Original source ↗ 2026-10-16
DeepMind Lab2D↗ Environment framework A C++/Lua engine for building layered two-dimensional grid worlds with multiple agents, text maps and programmable behavior.
Games & virtual worlds
Training Evaluation
Linux, macOS
Original source ↗ 2026-10-16
DOOMscroll↗ Software made with AI A Doom-inspired browser game controlled by scrolling or swiping, with automatic firing, monsters, weapon upgrades and news-headline plaques.
Games & virtual worlds
Showcase
Web
Original source ↗ 2026-10-16
Escape the Maze↗ Software made with AI A single-file browser maze game attributed by OpenAI to its AI-generated coding collection, with keyboard navigation, timing and shortest-path comparison.
Games & virtual worlds
Showcase
Web
Original source ↗ 2026-10-16
Firewood Splitting Simulator↗ Software made with AI A browser-based 3D wood-splitting toy built around scanned wood, an axe and a stump, with interactive splitting and a rotating view.
Games & virtual worlds
Showcase
Web
Original source ↗ 2026-10-16
Formula Minus One — browser beta↗ Software made with AI A futuristic browser racing game with hovercraft, boost and air-brake controls, time trials and selectable race modes.
Games & virtual worlds
Showcase
Web
Original source ↗ 2026-10-16
GameCode4D (Code2Games)↗ Dataset + benchmark A game-world generation benchmark with public prompts and Blender scene artifacts, accompanied by Code2Games code for scene analysis, asset placement and gameplay-world construction.
Games & virtual worlds
Evaluation
See upstream
Original source ↗ 2026-10-16
GameCraft-Bench↗ Environment + benchmark A benchmark for generating complete playable 2D Godot projects from specifications, evaluated through launch checks, replayed player inputs and multimodal rubric scoring.
Games & virtual worlds
Evaluation
See upstream
Original source ↗ 2026-10-16
GameDevBench↗ Environment + benchmark An executable benchmark of scoped Godot development tasks involving gameplay logic, interfaces, graphics and animation, with starting projects and engine-level validation.
Games & virtual worlds
Evaluation
See upstream
Original source ↗ 2026-10-16
Griddly↗ Environment framework A configurable grid-world game engine using a YAML description language to define mechanics, observations and single- or multi-agent tasks.
Games & virtual worlds
Training Evaluation
Linux, macOS, Windows, Web
Original source ↗ 2026-10-16
GVGAI↗ Environment framework A Video Game Description Language framework for evaluating planners and generating game levels or rules across multiple games.
Games & virtual worlds
Evaluation
See upstream
Original source ↗ 2026-10-16
Gymnasium↗ Environment framework A common interface and reference environments for single-agent reinforcement learning, continuing the maintenance lineage of OpenAI Gym.
Games & virtual worlds
Training Evaluation
See upstream
Original source ↗ 2026-10-16
Gymnax↗ Environment framework A functional JAX environment library with implemented classic-control, diagnostic and small-game tasks, exposing explicit state, randomness and parameters.
Games & virtual worlds
Training Evaluation
See upstream
Original source ↗ 2026-10-16
Jericho↗ Environment framework A Python interface connecting agents to interactive-fiction games, with access to game state and controls for reproducible play.
Games & virtual worlds
Training Evaluation
Linux
Original source ↗ 2026-10-16
Jumanji↗ Environment + benchmark A JAX suite of interactive logic games, packing, routing and other decision-making environments with configurable problem instances.
Games & virtual worlds
Training Evaluation
See upstream
Original source ↗ 2026-10-16
Legends of Future Past — 2026 reconstruction↗ Software made with AI A browser-accessible reconstruction of a 1990s multiplayer text adventure, running preserved world scripts on a newly implemented engine.
Games & virtual worlds
Showcase
Web
Original source ↗ 2026-10-16
MAgent2↗ Environment framework A grid-world engine and reference scenarios for many interacting agents, including battle and pursuit settings exposed through PettingZoo APIs.
Games & virtual worlds
Training Evaluation
Linux, macOS
Original source ↗ 2026-10-16
Melting Pot↗ Environment + benchmark A multi-agent social-evaluation suite pairing interactive worlds with background agent populations to test generalization to unfamiliar partners.
Games & virtual worlds
Training Evaluation
Linux, macOS
Original source ↗ 2026-10-16
MineDojo↗ Environment + benchmark A Minecraft research suite that combines survival, resource-gathering, creative and playthrough tasks with a separate knowledge collection.
Games & virtual worlds
Training Evaluation
Linux, macOS
Original source ↗ 2026-10-16
MineRL↗ Environment + benchmark A Python interface to Minecraft research tasks, with versioned environments and a separate collection of human demonstrations.
Games & virtual worlds
Training Evaluation
Linux, macOS, Windows
Original source ↗ 2026-10-16
MiniGrid↗ Environment framework A configurable collection of small grid worlds for navigation, object manipulation and instruction following, including the BabyAI environments.
Games & virtual worlds
Training Evaluation
Linux, macOS
Original source ↗ 2026-10-16
MiniHack↗ Environment framework A NetHack-based sandbox for building compact game tasks, from navigation and object use to procedurally generated challenges.
Games & virtual worlds
Training Evaluation
Linux, macOS
Original source ↗ 2026-10-16
MiniWorld↗ Environment framework A minimal 3D indoor world simulator for navigation and goal-directed learning, with configurable rooms, objects and visual observations.
Games & virtual worlds
Training Evaluation
See upstream
Original source ↗ 2026-10-16
MOMAland↗ Environment + benchmark A multi-objective multi-agent environment suite whose PettingZoo-style interfaces return reward vectors, including board games, cooperative physics tasks and resource-allocation simulations.
Games & virtual worlds
Training Evaluation
See upstream
Original source ↗ 2026-10-16
MPE2↗ Environment framework Particle-world environments for communication, cooperation and competition, continuing the MPE environments formerly distributed with PettingZoo.
Games & virtual worlds
Training Evaluation
See upstream
Original source ↗ 2026-10-16
Neon Zenith↗ Software made with AI A browser hover-car exploration game set in a dense neon city, with street-level driving, flight and time trials.
Games & virtual worlds
Showcase
Web
Original source ↗ 2026-10-16
NetHack Learning Environment↗ Environment + benchmark A Gymnasium interface to NetHack with procedurally generated dungeons, inventory management and long sequences of consequential actions.
Games & virtual worlds
Training Evaluation
Linux, macOS
Original source ↗ 2026-10-16
OpenSpiel↗ Environment framework A framework of game environments and algorithms for single-agent and multi-agent learning, search and planning with different information structures.
Games & virtual worlds
Training Evaluation
Linux, macOS, Windows
Original source ↗ 2026-10-16
PettingZoo↗ Environment framework A multi-agent environment library with turn-by-turn Agent Environment Cycle and parallel-action APIs, covering cooperative and competitive games.
Games & virtual worlds
Training Evaluation
Linux, macOS
Original source ↗ 2026-10-16
Procgen Benchmark↗ Benchmark suite A suite of sixteen procedurally generated visual games designed to separate learning on familiar levels from generalization to unseen levels.
Games & virtual worlds
Training Evaluation
Linux, macOS, Windows
Original source ↗ 2026-10-16
Procgen2↗ Environment framework A community rewrite of Procgen with C++ game implementations and a CEnv interface for using compiled worlds from Python.
Games & virtual worlds
Training Evaluation
See upstream
Original source ↗ 2026-10-16
PufferLib / Ocean↗ Environment framework An RL execution framework with an Ocean collection of native game and simulation implementations, alongside environment integration and training infrastructure.
Games & virtual worlds
Training Evaluation
Linux, macOS, Web
Original source ↗ 2026-10-16
Pyramid Wars — browser demo↗ Software made with AI A browser real-time strategy demo combining base construction, unit control, abilities and collectible army upgrades.
Games & virtual worlds
Showcase
Web
Original source ↗ 2026-10-16
RLCard↗ Environment framework A card-game environment toolkit exposing observations, legal actions and trajectories for reinforcement learning and search under imperfect information.
Games & virtual worlds
Training Evaluation
See upstream
Original source ↗ 2026-10-16
ScienceWorld↗ Environment + benchmark A text-based simulated world where agents manipulate objects and perform elementary science tasks such as heating, classification and electrical experiments.
Games & virtual worlds
Training Evaluation
See upstream
Original source ↗ 2026-10-16
Space Defenders↗ Software made with AI A single-player browser arcade game in which a ship moves horizontally and shoots descending aliens.
Games & virtual worlds
Showcase
Web
Original source ↗ 2026-10-16
Stable-Retro↗ Environment framework A maintained Gym Retro fork connecting classic-game emulators to Gymnasium, with integrations defining rewards, state variables and episode endings.
Games & virtual worlds
Training Evaluation
Linux, macOS
Original source ↗ 2026-10-16
TextArena↗ Environment + benchmark A collection of competitive and cooperative text-based games with a shared string-observation/string-action interface for training and evaluating language-model agents.
Games & virtual worlds
Training Evaluation
See upstream
Original source ↗ 2026-10-16
TextWorld↗ Environment framework A toolkit for generating and playing text adventures with controlled task difficulty, state tracking and rewards for learning agents.
Games & virtual worlds
Training Evaluation
Linux, macOS
Original source ↗ 2026-10-16
Three.js Quake↗ Software made with AI A Three.js browser port of Quake, with the original game's shareware episode and a public source repository.
Games & virtual worlds
Showcase
Web
Original source ↗ 2026-10-16
Tic Tac Toe — Imperium Edition↗ Software made with AI A Roman-themed browser tic-tac-toe artifact from OpenAI’s generated examples, with local two-player and computer-opponent modes.
Games & virtual worlds
Showcase
Web
Original source ↗ 2026-10-16 Browser observation recorded
Typing Rain↗ Software made with AI An AI-generated browser typing game where falling words, rising difficulty, a score and an accuracy counter form the interaction.
Games & virtual worlds
Showcase
Web
Original source ↗ 2026-10-16
Unity ML-Agents↗ Environment framework A Unity SDK and Python interface that turn game and simulation scenes into interactive environments for reinforcement learning, imitation learning and multi-agent research.
Games & virtual worlds
Training Evaluation
Windows, macOS, Linux
Original source ↗ 2026-10-16
V-GameGym (SKYLENAGE-GameCodeGym)↗ Dataset + benchmark A Pygame-generation dataset and evaluation toolkit with natural-language requirements, reference code and model-based scoring of generated code, screenshots and short gameplay recordings.
Games & virtual worlds
Evaluation
See upstream
Original source ↗ 2026-10-16
VirtualHome↗ Environment framework A household activity simulator that executes action programs, with a Unity visual environment and a separate evolving scene-graph backend.
Games & virtual worlds
Training
Linux, macOS, Windows
Original source ↗ 2026-10-16
ViZDoom↗ Environment + benchmark A configurable first-person game environment exposing Doom-engine observations and controls for visual reinforcement learning and agent evaluation.
Games & virtual worlds
Training Evaluation
Linux, macOS, Windows
Original source ↗ 2026-10-16
XLand-MiniGrid↗ Environment + benchmark A JAX grid-world suite for meta-reinforcement learning where composable rules and goals change the dynamics an agent must discover.
Games & virtual worlds
Training Evaluation
See upstream
Original source ↗ 2026-10-16