Games & virtual worlds · PROJECT NOTES
VirtualHome
A household activity simulator that executes action programs, with a Unity visual environment and a separate evolving scene-graph backend.
What can you do with it?
Generate household activity trajectories and build embodied-agent training tasks with object interactions and scene state.
What should you know before using it?
The rendered mode needs a separate Unity executable; headless operation needs additional setup. Graph and Unity backends do not support identical actions. API code is MIT; downloaded simulator/assets were not license-audited here.
What is verified here?
This entry was reviewed against original project material. We have not independently run the software or reproduced its results. AI-development claims are author-reported; check upstream for current versions, setup requirements, and licenses.
- Resource type
- Environment framework
- Provenance
- Development provenance not established
- Reviewed
- Platforms
- Linux, macOS, Windows